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 greedy policy


Adaptive Maximization of Pointwise Submodular Functions With Budget Constraint

Neural Information Processing Systems

We study the worst-case adaptive optimization problem with budget constraint that is useful for modeling various practical applications in artificial intelligence and machine learning. We investigate the near-optimality of greedy algorithms for this problem with both modular and non-modular cost functions. In both cases, we prove that two simple greedy algorithms are not near-optimal but the best between them is near-optimal if the utility function satisfies pointwise submodularity and pointwise cost-sensitive submodularity respectively. This implies a combined algorithm that is near-optimal with respect to the optimal algorithm that uses half of the budget. We discuss applications of our theoretical results and also report experiments comparing the greedy algorithms on the active learning problem.


Appendix: On the Expressivity of Markov Reward

Neural Information Processing Systems

We first address questions that might arise in response to the main text. That is, if Alice chooses a SOAP, PO, or TO for Bob to learn to solve, when can Alice determine Bob has solved the task? A: Bob can be said to be doing better on a given task if his behavior improves, as is typical in evaluating behavior under reward. The difference with SOAPs, POs, and TOs is that we measure improvement relative to the task rather than reward. For instance, given a SOAP, we might say that Bob has solved the task once he has found one of the good policies, and we might measure Bob's progress on a task in terms of the distance of his greedy policy to one of the good policies (as done in our learning experiments). The same reasoning applies to POs and TOs: Bob is doing better on a task in so far as his greedy policy (or trajectories) is (are) higher up the ordering. That is, the studied reward functions must be a function of s, (s,a), or (s,a,s0). A: Indeed, as discussed in our introduction, our goal is to examine the expressivity of Markov rewards in the context of finite MDPs.






ProvablyEfficientModel-FreeConstrainedRLwith LinearFunctionApproximation

Neural Information Processing Systems

We study the constrained reinforcement learning problem, in which an agent aims tomaximize the expected cumulativereward subject toaconstraint on the expected total value of a utility function. In contrast to existing model-based approaches or model-free methods accompanied with a'simulator', we aim to develop thefirst model-free, simulator-freealgorithm that achieves a sublinear regret and a sublinear constraint violation even inlarge-scale systems.



Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies

Neural Information Processing Systems

State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing full-planning on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with greedy policies -- act by 1-step planning -- can achieve tight minimax performance in terms of regret, O(\sqrt{HSAT}). Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of S. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts.


End-to-end Deep Reinforcement Learning for Stochastic Multi-objective Optimization in C-VRPTW

arXiv.org Artificial Intelligence

In this work, we consider learning-based applications in routing to solve a Vehicle Routing variant characterized by stochasticity and multiple objectives. Such problems are representative of practical settings where decision-makers have to deal with uncertainty in the operational environment as well as multiple conflicting objectives due to different stakeholders. We specifically consider travel time uncertainty. We also consider two objectives, total travel time and route makespan, that jointly target operational efficiency and labor regulations on shift length, although different objectives could be incorporated. Learning-based methods offer earnest computational advantages as they can repeatedly solve problems with limited interference from the decision-maker. We specifically focus on end-to-end deep learning models that leverage the attention mechanism and multiple solution trajectories. These models have seen several successful applications in routing problems. However, since travel times are not a direct input to these models due to the large dimensions of the travel time matrix, accounting for uncertainty is a challenge, especially in the presence of multiple objectives. In turn, we propose a model that simultaneously addresses stochasticity and multi-objectivity and provide a refined training mechanism for this model through scenario clustering to reduce training time. Our results show that our model is capable of constructing a Pareto Front of good quality within acceptable run times compared to three baselines.